STORY
SKULK Trail Precautions
Once started there is no going back! There are no exits from The Trail or The Big Tent. Stay on the trail at all times! Secondary reasons to stay on the trail include, Thorned Vines, Trip Hazards, Varied Entanglements, Dry and Wet Creek Beds, and Thick Mud, to mention a few. Primary reasons to stay on the trail include, but are not limited to, the Ethereal and Abnormal Monstrosities encountered to date—Swamp Creatures for lack of a better term. It seems these Creatures have been here for a good long while. Rumors of a Forest Demon, Shadow Fiend, and Swamp Sorceress are recurrent, and go back as far as Choctaw Legend. When encroached upon, the combined powers of this triumvirate is alleged to spawn other creatures of intermingled powers and appearances. Our recent efforts to open the Skulk Trail have raised their ire, and apparently created at least one known, and one probable, spawn. Remain in the moment and cognizant of your entire perimeter! A few of the creatures prefer the frontal ambush, others a flanking attack. But the really dangerous ones are the stalkers, the creatures that will follow from behind and attack when you are not looking. Keep one eye always behind you and the other everywhere else. If you encounter a creature, whatever you do, DO NOT RUN! Running will likely separate you from the group. There is strength in numbers. Also running on this trail can quickly lead to a fall. Running, stumbling, falling, and screaming shows weakness. Showing weakness will immediately lead to an attack. The best defense is to move together slowly as a group. Even huddle if attacked. If a creature is approximate, and an attack appears imminent, DO NOT STARE into the Eyes of the creature and continue to move slowly away and not towards. Keep children in hand as they will be snatched first!
Mr. Creepies Big Tent Precautions
Keep your wits! Keep your distance! The Big Tent is a desperate labyrinth in its entirety. The Disturbing Freaks are an abominable lot, mostly lodged in their ‘bat cages’ which are open for visitors to walk amidst on show nights. The Demented Clowns are temperamental and unpredictable at best; wicked, evil, and maniacal at worst. However, this is a ‘professional’ show and Mr. Creepies employees are trained actors, but like many Traveling Shows they can pack up and leave the scenes of their crimes at a moment’s notice. A Traveling Show can quickly and easily leave behind devastation with its departure for a new set of victims down the road. Mr. Creepies’ Demented Disturbing Labyrinth is of that ilk—devious, wily, cunning and deceitful, so do not trust them. They will take of you all they can to satiate their own twisted desires. Be aware, the demented clowns are varied in their deviant dispositions, from cloying and obtuse, flamboyant and asinine, to pathetic and giddy, incensed and insane. So, enjoy the Big Tent experience, but don’t linger, and certainly…do not get separated from your group! Any children should be kept in hand as youth and innocent dreams are what The Creepies most desire!